Release Note

Little Go 0.9.2 released

The newest bugfix release 0.9.2 for Little Go has finally been released on the App Store last night. It took a bit longer than originally expected because I didn't manage to submit the binary before Apple closed their iTunes Connect service for the Christmas holiday.

0.9.2 addresses a number of crashing and memory leak issues which should help to further increase stability. As good as this sounds, I am not yet done with bugfixing because I have received reports for a new type of crash. Also I have become aware of a few changes in iOS 6 that make it necessary to revise the strategy for releasing memory when the app receives a memory warning. I don't know yet if I am going to roll these things out in another bugfix release (0.9.3), or if I will incorporate them into the next feature release. The decision largely depends on the feedback I get for 0.9.2.

Little Go 0.9.1 released

The bugfix release 0.9.1 has just gone live on the App Store this morning. It fixes another glitch in the Ko detection routine (the same function I already muddled with for 0.8.1). Get the newest sources from GitHub.

Unfortunately 0.9.2 is already in the works: The new crash reporting feature in 0.9.0 has led to over 80 crashes being reported in only a few days. As sad as it is to see that the app I am sweating over is not as perfect as I would have liked it to be, it is still a good thing to see those bugs finally coming out into the open so that I can squash them. It also proves that adding both a crash reporting and a general in-app bug reporting feature in 0.9.0 was well worth the effort. If I ever start another iOS app project I will certainly launch the app with both of these QA features already in place.

Little Go 0.9.0 released

Little Go 0.9.0 has just been released to the App Store. The source code for the new version is available directly from GitHub.

The main feature of the release is that there are three new profile settings that provide much improved control over the computer player's playing strength. The other major focus has been on QA stuff: You can now choose to send a crash report if the app crashes, and you can send a bug report with attached diagnostics information at any time. Last but not least there have also been a number of bugfixes; the most important improvement probably is that the game is now saved after each move instead of only when the app is suspended. A crash should now be merely annoying instead of causing catastrophic data loss.

dgsmonX 0.2.3 released

Version 0.2.3 of dgsmonX fixes a small but ugly bug introduced in 0.2.2: Instead of "no game waiting" dgsmonX would report "Check failed, no error details". Thanks to Hans for reporting this.

dgsmonX 0.2.2 released

I just released dgsmonX 0.2.2 (project page). This version should hopefully work again with DGS 1.0.15 (see previous post). If you encounter any issues, please let know by email.

Please note that to ensure responsible use of DGS resources (as requested in the DGS FAQ), I have implemented a minimum monitoring interval of 5 minutes (or 300 seconds). If you have configured a shorter interval, it will be automatically adjusted when you launch this version of dgsmonX for the first time. The minimum interval only applies to automatic checks, manual checks can still be triggered anytime you wish. Thank you for your understanding.

Little Go 0.8.1 released

A couple of days ago Little Go 0.8.1 has been released to the App Store, and today I have put up the source tar ball on the project page. Even though the new version has only 2 new things it's definitely worth the upgrade: You'll get an important bugfix and a new spiffy app icon (contributed by Daniel Máslo).

Little Go 0.8.0 released on the App Store

Today Little Go 0.8.0 (project page) has been released to the App Store. This version introduces iPad support, including hi-res icons for the retina display of the iPad 3. The user interface remains largely unchanged, though, and has not been adapted to take advantage of the larger screen estate available on the iPad. I will try to think of something for one of the next versions, but the focus for 0.9.0 will clearly be on improved control over the computer player's playing strength. I'm a casual player, and Fuego consistently beats me with infuriating non-chalance - I must do something about this ☺.

dgsmonX 0.2.1 released

dgsmonX 0.2.1 is out already. This release addresses a compatibility issue with the previous release 0.2 (made one week ago) which made it impossible to launch the application on Mac OS X 10.5 and earlier. The new release should now work correctly on 10.5, but unfortunately support for Mac OS X 10.4 had to be dropped. Get the new version from the project page. Comments Hans 2012-06-23T17:30:37+02:00 Ever since the latest Dragon Ever since the latest Dragon Go update, I'm always seeing one more "

dgsmonX 0.2 released

2½ years after the first version I have finally managed to release dgsmonX 0.2. Unfortunately I had to drop PowerPC support for the new version, but on the bright side the app now displays its status item using an icon, and it no longer requires users to enter their password because it uses the Dragon Go Server's quick_status.php page. More information can be found in the ChangeLog available from the project page.

Little Go 0.7 released on the App Store

Today Little Go 0.7 has finally been released on the App Store. Although the app was initially rejected by Apple's review team, I was quickly able to point out why the reason given was clearly wrong. Although I am happy that the app is in the store now, I am still a bit peeved at how arbitrary the rejection seemed to be - it almost looked as if the reviewer hadn't even bothered to launch the app a single time. Fixing a genuine bug would have been OK, but seeing 10 months of work being casually dismissed with a copy & pasted statement is a bit hard to swallow...

Anyway, the 0.7 release of Little Go adds no new features, but fixes a couple of serious bugs. Other than that, the main work that has been done is the addition of artwork such as an application icon, and in-game icons for the tab bar and the toolbar on the game view. As usual you can grab the sources from the project page.